Making a tool to facilitate making procedural avatars for a game
Choosing the right tool for a job is hard, often personal preference and having to learn something new gets in the way of making the right choice.
Switching to another Tech Stack can be a dreadful thought. You have to learn many things from scratch, since it's likely that you'll be using different programming languages, frameworks and libraries than what you've grown accustomed to.
What I learned from participating in my second (third) Game Jam and what came out of it (Devils Tower).
Even back when there was no fancy 3D real time rendering, I wanted to mess around in virtual worlds and experience, what I couldn't in real life. This inevitably lead to me wanting to create computer games myself...
Constructive Solid Geometry, using Boolean operations to create more complex geometry out of simple, manifold shapes.
A toolbox for procedural geometry generation.
devlog from my first game jam
This will be my blog/diary throughout the process of developing my first game. What I've done so far... Procedural "Plants" / "Rocks" / "Blobs"...Simple sandbox to play with vehicle physics,…
After spending a lot of time studying different approaches to generating maps and or planets (this and or this is a very good starting point) I tried to implement a…