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tizis devlog

my coding adventures

Yearly Archives: 2018

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  2. 2018

My first Game Jam

  • Post author:tc
  • Post published:13. December 2018
  • Post category:Development/Game Development/Game Jam
  • Post comments:1 Comment

devlog from my first game jam

Continue ReadingMy first Game Jam

Rorschach Explorer

  • Post author:tc
  • Post published:28. August 2018
  • Post category:Development/Game Development
  • Post comments:0 Comments

This will be my blog/diary throughout the process of developing my first game. What I've done so far... Procedural "Plants" / "Rocks" / "Blobs"...Simple sandbox to play with vehicle physics,…

Continue ReadingRorschach Explorer

Creating Planets Part I

  • Post author:tc
  • Post published:29. August 2018
  • Post category:Development/Game Development
  • Post comments:1 Comment

After spending a lot of time studying different approaches to generating maps and or planets (this and or this is a very good starting point) I tried to implement a…

Continue ReadingCreating Planets Part I

Creating Planets Part II

  • Post author:tc
  • Post published:06. September 2018
  • Post category:Development/Game Development
  • Post comments:2 Comments

In the last post I wrote about how I created elevation, biome colors and put it all together on a 2D map. In this post I'll go one step further…

Continue ReadingCreating Planets Part II

Creating Planets Part III

  • Post author:tc
  • Post published:15. November 2018
  • Post category:Development/Game Development
  • Post comments:0 Comments

Since my last post I've been struggling with a number of realizations about procedural content generation, that effectively slowed down my progress to a point where I didn't even write…

Continue ReadingCreating Planets Part III
Read more about the article Creating Planets Part IV

Creating Planets Part IV

  • Post author:tc
  • Post published:03. December 2018
  • Post category:Development/Game Development
  • Post comments:0 Comments

Putting it all together... Sort of With the realizations I had in my last post, I went to work on a "cheap" demo/prototype, putting all (or most) of the parts…

Continue ReadingCreating Planets Part IV

Latest Posts

  • Kraymarch 19. September 2022
  • The right Tool for the Job 13. April 2021
  • Switching to a new Tech Stack 03. September 2020
  • PyWeek 28: My second/third Game Jam 02. October 2019
  • Why I want to create Games 04. July 2019
  • CSG – Constructive Solid Geometry 02. February 2019
  • procshape – A procgen library 07. January 2019
  • My first Game Jam 13. December 2018
  • Rorschach Explorer 28. August 2018
  • Creating Planets Part I 29. August 2018

Tags

RaymarchingBiomesC++DevHaxeKhaTerrainprocgenMapMotivationPerlinSimplexPlanetGeneratorBoolean operationsGameJamCSGJourneyprocshapePGPython

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  • Development (13)
    • Game Development (11)
      • Game Jam (2)
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